Week 42
What I pre-planned work on Output - productivity tracker app What new did I learn got feedback of my algorithm from designers, pms and devs algorith mmakes sense to everyone and feels i...
What I pre-planned work on Output - productivity tracker app What new did I learn got feedback of my algorithm from designers, pms and devs algorith mmakes sense to everyone and feels i...
What I pre-planned work on Output - productivity tracker app What new did I learn the ideas which I get now are a lot better and have potential my thought process is in the rig...
What I pre-planned game dev continue think and plan about productivity app idea I got finalize and release prototypes at work What new did I learn it is much faster to prototype a ful...
What I pre-planned game dev continue leaf soul animation ant movement scripts and behaviour, pick drop leaves UI revamp, better background, dynamic rope tyre enemy ...
What I pre-planned game dev implement fundamental game concept falling leaves, gyro based controls wind system, ant enemy, prefabs and stuff What new did I lear...
What I pre-planned work on found game ideas mvp relax and analyze on stuff thinkand plan about important stuff discussed with father What new did I learn Unity 6 new features and upgr...
What I pre-planned look for game dev ideas mab research gradient descent using momentuma and adam introspector test module What new did I learn work VB in-depth i...
There exists a idle clicker game, that involves actions and rewards. There are 100s of actions to choose from. You select an action you either get a reward or you do not. And for every action the r...
If not already read, I would suggest reading my previous related article on events and the impact of our thoughts on the eventuality What am I even talking about? Eventuality as I define it is an...
What I pre-planned complete pending work and get on track focus, focus, focus, lock in get research work action items prioritize docucap progress over introspector What new did I learn ...